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| WikiPedia definition of "patterns" |
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In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be ...
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... are said to exhibit the unique pattern. Pattern matching is the act of checking for the presence of the constituents of a pattern, whereas the detecting for underlying patterns is ...
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Patterns was an acclaimed live television drama with a Rod Serling teleplay, his first major breakthrough. The show's initial incarnation occurred on the January 15, 1955 ...
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Design Patterns: Elements of Reusable Object-Oriented Software (ISBN 0-201-63361-2) is a software engineering book describing recurring solutions to common problems in software ...
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Pattern in architecture is the idea of capturing architectural design ideas as archetypal and reusable descriptions. The term "pattern" is usually attributed to Christopher ...
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In interaction design / HCI, an interaction design (ID) pattern is a general repeatable solution to a commonly-occurring usability or accessibility problem in interface design or ...
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In the last years the scope of pattern languages has expanded to include domains as diverse as group work, software design, human computer interaction, education, etc. Pedagogical ...
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The term was coined in 1995 by Andrew Koenig, inspired by Gang of Four 's book Design Patterns, which developed the concept of design patterns in the software field.
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A documented pattern must also explain why that solution is considered the best one for that problem, in the given situation. Many patterns form a language
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The icon of African cultural heritage around the world, Asante kente is identified by its dazzling, multicolored patterns of bright colors, geometric shapes and bold designs.
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